Saturday, December 7, 2013

DISSOLVING ISSUES

It recently struck me as odd that throughout the series, MAJOR CRISIS (life or death) problems seem to fade away, lose survivor interest and become non-issues without any true resolution.

It is like the attention span of a child being bombarded with multiple stimuli. Once he has had enough of one thing he goes on to the next.

Things started off in a logical manner. The survivors needed food and water, so they plundered the plane and baggage for supplies. When the threat of disease from the dead bodies (and boar attacks), the survivors torched the plane's fuselage.

When there was an issue of safety with the reveal of the smoke monster, the camp started to become divided. It got worse when they were running out of drinkable water. When Jack found the water fall cave, his plan was to move the survivors to this safer location. But he was rebutted by half the group. So the significant water issue and relocation faded away from being a crisis to a non-factor.

Then there was the natural drive to be rescued. When no one showed up for weeks, Michael got the ball rolling on building a raft to get into the ocean current and cargo traffic lanes. Despite this being the only viable option, very few survivors actually helped with the plan. And after Michael's boat was ambushed, the survivors remaining on the island no longer planned on how to seek rescue or leave the island. It was only at the very end of the series did the subject come up with the Ajira plane.

The next great crisis was the attacks by the Others. Again, in a moment of personal safety, the panic was felt throughout the camp. But after a while, the idea of enhanced security at the beach was dropped like there were no problem by most of the survivors. Out of sight out of mind.

Then there was the infection or disease which Desmond and Claire were told about. The Others had a serum to ward off the effects of the infection especially in pregnant women. It was said to be fatal. If there was a serious pathogen on the island, it faded from memory quickly. Some fans believe that it is was just a false ploy to gain confidence of the survivors or keep people dependent on those in power.

The time travel and time skips were major issues for those main characters. Instead of trying to figure out what was truly going on, and possibly use the supernatural properties to their advantage, they just rode the time rifts like surfers until they stopped. And afterward, the time skippers did not discuss their adventurous plight with any of the non-skippers.

The story pattern is fairly clear: set up an improbable situation. Throw the main characters into a dangerous mix. As that story line is about to unravel, set up a new improbable situation and drop the old one. One of the better examples of this switch was when a small group went on a mission to stop Ben from using the poison gas plant. The unguarded facility was used briefly as a "trust exercise" between the survivors and the freighter science team, but there was only a faux emergency. And once that mission ended, the poison gas was never referenced again, including when the candidates were about to brainstorm how to defeat Flocke.

Because of LOST's story format, the individual story events seem to show the final pattern of a preschool pin-the-tail-on-the-donkey game.