Friday, July 31, 2015

LOST COMMUNITY IN GAME FORM

I read a recent WIRED article in regard to a new "video clip" game.

In the game,  Her Story,  you are playing a character who’s obsessively poring over old documents on a computer screen finding clues to a mystery.

The LOST component is that the game won’t spell out its whole mystery to you with some big reveal at the end. It is up to you to keep everything in your head, or in your notes. When you find videos, you can bookmark them, but all you’ll have is a frustratingly large pile of unorganized bookmarks unless you meticulously grapple with the purposefully abstruse interface to organize them. And even then it won’t necessarily be clear. You’ll have clips you haven’t found, you’ll have clips you swear you saw but you forget how to call them up again. There is an ending, but it’s mostly up to you to decide that you’re satisfied.

The writer states that there is two phases to playing Her Story. "The first is sitting in front of the game’s virtual computer. The second is sitting in front of your real computer, going and finding some forum on which people are discussing all of the details and arguing over theories, to see what you missed or to at least confirm your suspicions, searching for more and more scraps of information that others might have left behind. In short, you end up doing exactly what you did when you played Her Story, but now the game’s gone."

The idea that one needs to find answers and trade theories in a game forum is exactly like the LOST communities during the show's run.