Wednesday, May 31, 2017

VOLCANO

The ending of Lost was almost much bigger than what audiences saw. Nothing was that different. The characters and island were always going to be what they ended up being. But, one big addition would have changed things significantly: a volcano.

Lost executive producers Damon Lindelof and Carlton Cuse told the story to Entertainment Weekly. The summary is that Lindelof and Cuse wanted some kind of visual identifier to bring together the idea that this island was like a cork on a bottle of evil. The symbol was going to be a volcano, and it would have been set up in the third to last episode. In that episode, where we learned the backstory of Jacob and the Man in Black, Jacob was going to throw the Man in Black into the volcano, turning him into the smoke monster that debuted in season one.

Then, in the series finale, Locke and Jack were going to fight on the volcano as it got ready to erupt—kind of a natural-disaster ticking clock, with tremors, lava, and, eventually, good triumphing over evil. Lost even set up the idea of the volcano being on the island some time prior, in a third season episode that featured a Dharma classroom. And yet, it ended up getting scrapped.
The reason is simple: money. Producers and executives realized that all the volcano effects and potential location filming were going to be way too expensive for them to handle, especially when another final season set, the temple, ended up being more pricey than expected. So, in the end, the very literal interpretation of the island as evil was cut out and things were left a little more ambiguous. Same ending, Jack vs. Locke fighting on a rocky area, but just no volcano.

Money woes and writing by the seat of their pants.

Jeff Jensen, the waterboy for the series theorists, writes:

Carlton Cuse, Lost’s longtime co-showrunner, got the idea for the volcano in the early years of the show after visiting Hawaii’s Big Island with his family, taking a volcano tour and marveling at the landscape. He thought it would be cool if The Island had a volcano of its own. “We were always looking to cannibalize anything on Hawaii to aid in the visual storytelling of the show,” says Cuse. “We also thought of the island as a character on the show, so we were always looking for things that would give it more personality.” He didn’t have an idea of how the volcano could be used, “but it was something we banked and thought we could use downstream.”

The volcano stayed in the back pocket until the producers started developing Lost’s concluding seasons. The premise that developed over time was that the volcano was a mysterious place that forged the ticking, shape-shifting monster, the billowing black mass known as Smokey. By season 6, the writers had settled on the concept that the island was like a cork that bottled up all sorts of bad stuff, some volatile stew of spiritual dark matter stuff that would rob life of meaning and goodness if unleashed. “The question was always, how do you basically visualize and dramatize the idea that the island itself is all that separates the world from hellfire and damnation?” says Lost co-creator Damon Lindelof. “And the answer was the volcano.”

Lindelof and Cuse initially envisioned a finale in which Jack (Matthew Fox) and Smokey incarnate (Terry O’Quinn) would brawl over the fate of the island at Lost’s proverbial Mount Doom. “The volcano had been dormant for the duration of the series,” explains Lindelof, “but based on moving into this endgame, the island had become unstable and the volcano was going to erupt. We were going to have lots of seismic activity, and ultimately, there was going to be this big fight between the forces of good and the forces of evil, which ended up in the series manifesting as Jack and The Man in Black, in the midst of magma. Magma spewing everywhere!”

And so it went that Cuse and Lindelof decided to end Lost by reigniting an actual volcano and spraying their cast with actual skin-searing magma. Just kidding. But they were determined to fake it the best they could. “It would be visually stunning and really exciting for the audience,” says Lindelof. “After six years and around 121 hours of the show, we had shot literally every part of Oahu that we could for island scenes and flashbacks. So the idea that, for the finale, we could go to this new locale that’s going to look new and different and unique, primal and ancient and end-of-the-world-ish, that would be great.”

The volcano wouldn’t have come out of the blue. The producers planned to take us there in Lost’s third-to-last episode, “Across The Sea,” a major mythological outing that revealed the origin story of The Island’s long-lived protector, Jacob (Mark Pellegrino), and his unnamed brother, The Man in Black (Titus Welliver), and dramatized the latter’s transformation into Smokey. You would have seen Jacob drag his mother-killing sibling up the slopes of the volcano and toss him into its smoldering, monster-making crater.

And this is where the people who wrote the checks for Lost put a stopper in Operation: Magma Spew. At some point in all the plotting, planning, and prepping for season 6, ABC calculated that it couldn’t afford the transportation cost. Not helping the cause: The set for the temple, a refuge for Jacob’s chosen ones and a key location in the first half of season 6, turned out to be very expensive. Says Lindelof: “ABC was like, ‘Guys, we love you, and we’re letting you end the show; we can’t let you bankrupt the network in the process.’” And that’s how Smokey’s crucible — Lost’s version of Buffy’s Hellmouth — was re-imagined as a cave of light and the fight between Jack and the monster was filmed on the cliffs of Oahu.

Cuse says The Volcano That Never Really Was speaks to how practical factors, models of production, and s— happens variables affect the execution and finale form of big saga serials. Lost was marked by several such stories. Perhaps the most well-known involved Adewale Akinnuoye-Agbaje, whose Mr. Eko was a season 2 breakout. The producers loved writing for Mr. Eko (his showcase episode in season 2, “The 23rd Psalm,” written by Cuse and Lindelof, is one of Lost’s best) and envisioned a prolonged conflict with John Locke (O’Quinn) that would have made the middle seasons of the series quite different. When the actor abruptly ankled Lost the second season, the producers had to create a new story for Locke and other characters impacted by his sudden departure. (Akinnuoye-Agbaje stuck around for a few episodes to shoot Mr. Eko’s death-by-Smokey exit episode.)

Still, Cuse and Lindelof do think scratching the volcano was for the best. Lindelof says the producers came to believe during the writing of season 6 that it would be better if some ideas about The Island remained metaphorical or mysterious, things to be interpreted, not explained.

>>>> I have to disagree with the notion that Budget Killed the Volcano. You can use stock film footage of an eruption with close up footage of characters panicked reactions; and waves of ash clouds as they flee from the jungle.

The "monster making" volcano would explain how one is made but not WHAT it is. We got some circumstantial evidence of monster creation in Light Cave when Jack "rebooted" the island cork. But that was placed in the context of rebalancing good and evil not creating a monster. (Even though some say that the body of Jacob's brother was washed into the cave, knocking over the cork and thus creating the Man in Black.)

But if the volcano was supposed to be the climatic star of the Series 6 final episodes, why did the production crew spend so much time and money on the Egyptian symbols and the temple if the temple concepts were immaterial to the resolution of the story?

This story shows that the show runners and writers were struggling to find a way to end the series. There were too many ideas but not enough continuity to resolve the series story lines. Instead, it was decided not to answer the questions but create a final "character study" of the cast as they passed into the afterlife.

Monday, May 1, 2017

AUTHENTIC

Janet Louise Stevenson wrote, "Authenticity requires vulnerability, transparency and integrity."

In the fan autopsy of LOST series, there were conflicting results of whether the show runners captured the essence of the LOST experience and mythology to the end. To be authentic means being genuine; made or done in the traditional or original way, or in a way that faithfully resembles an original.

LOST started off gang busters as a media and audience favorite. The idea of combining the terror of a commercial plan crash and a mysterious island filled with characters with secrets captivated us. The quick pace of the pilot made us comfortable with the large ensemble cast. The foundation of the series was set: every character has a back story, but there are situations where one can erase their past to create a their new future.

In the quest to find a new future, the characters were set against various villains, dangers and unbelievable science bending physics. But we stuck with the characters as the plot lines began to weave, zig, zag and stumble like a 3 a.m. drunk. We felt empathy for the characters because we had glimpses of their vulnerability. We understood most of the them through the flashbacks of events that changed (or hindered) their lives. Many had been on emotional roller coasters, only to wind up on a wilder island ride.

But the writers were not as transparent as most wanted them to be. When you create a mystery, viewers expected an answer. (Note: even if the answer did not make sense.) When a character betrays another, you expect a complete explanation. When a character changes sides, we would like to know the reason why.

 Integrity is the quality of being honest and having strong moral principles; the condition of being unified, unimpaired, or sound in construction. The 6th season lost most viewers because the show runners had not been fully honest when they boasted from the beginning that they had the story fully worked out to the end. The hard dead lines and tangential plot lines that added confusion instead of Easter eggs led to a vocal minority saying "they are making it up as they go."  That complaint stings when you network has positioned the series as one of the greatest television events of all time.

The fast forward, sideways world still bothers most people. It does not have any unification, pairing or sound construction to the original story line. If you would have eliminated it in its entirety, it would not have had a great impact on the resolution of the island story lines. Instead, it caused more problems than solutions.

LOST was an original series that lost its way about halfway through its run. If the writers had kept to the original story principles instead of shooting for dramatic filler and strange plot twists, it could have been a more authentic classic.

Thursday, April 20, 2017

SUNNY DAYS


In the upcoming horror film “House of the Disappeared,” actress Kim Yun-jin portrays a mother fiercely protective of her children, inside a house that appears to be haunted by uneasy spirits.

She plays two versions of her character Mi-hee -- as a 40-something housewife, and a much older, grey-haired woman who has lost her children through unexplainable causes.

The younger Mi-hee has already been through a lot at the start of the film, having lost her first husband to heart disease and putting up with a second husband who has alcohol and rage issues.

“Simply put, she’s a strong woman,” Kim told The Korea Herald.

Kim animatedly described her role, one that she felt was “a once-in-a-lifetime opportunity.”

“At the same time, I tried to express her younger self as somewhat unknowing, despite her hardships, to highlight the gap between her and her older self,” she said.

Being able to display a rich range of emotions of a multifarious character -- from the confused mother to the terrified woman, and later in the film, an ill, grief-stricken ex-prisoner -- was fulfilling, she said.

“When else would I have the opportunity to lead a film with this kind of female character?”

It has been more than a decade since Kim came into international fame with the character Sun in the smash-hit US drama series “Lost,” which aired on ABC from 2004 to 2010. Since then, she has been among the few Korean entertainers -- alongside actor Lee Byung-hun -- to be active in both the US and Korea.

Kim says she is still in awe of the monumental status that “Lost” came to occupy on American TV. The show was a pioneer, one of the first to shed light on actors of different ethnicities, she said.

“It was a brave, but also very intelligent decision on the part of J. J. Abrams,” she said, referring to the show’s creator and renowned director who has helmed films such as “Armageddon” (1998) and “Star Trek Into Darkness” (2013).

After “Lost,” iconic multi-ethnic shows such as “Grey’s Anatomy” and “Heroes” followed, Kim pointed out.

The Character of Sun on LOST continues to have steady international work but tells of differences between filming roles in the United States and in Korea.



Maintaining a firm foundation in the Korean film scene helped her US activities, in terms of both experience and recognition, she said. Before heading to Hollywood, Kim had taken up significant roles in major Korean films such as “Shiri” (1999). Her filmography has come to encompass thrillers such as “Seven Days” (2008) and family dramas such as “Ode to My Father” (2014).

“Producers have to pay attention to the Asian market as well,” she said, in an age when TV shows are streamed internationally.

Having had the opportunity to work in two countries, Kim noted several differences.

“There are more roles that portray females as strong, warrior-like figures in the US,” she said. “There is a larger scope (for acting).”

But the most prominent difference is the age of the production crew and staff members, she said.

“In the US, my makeup artist was an elderly lady. She would put on my eyeliner using reading glasses. It’s something unimaginable in Korea.”

Kim called for better working conditions on Korean sets for the production crew. “That kind of experience can’t be bought. We need to let people feel like (working on a film crew) is a lifelong job. I think that will lead to the development of Korean cinema as well.”

The tendency to spotlight male characters as leads “is the same everywhere,” Kim said.

Since she was a young student growing up in New York after her family emigrated there in 1980, the actress, now 43, has been ruggedly pursuing the craft of acting.

Desperate for the stage, she would get up at 5 a.m. every day to ride the ferry from her home in Staten Island to Manhattan, transfer to a bus, and then take the subway to attend the Fiorello H. LaGuardia High School of Music & Art and Performing Arts. Adhering to a strict schedule has become ingrained in her even when off set.

“I have unlimited energy in the mornings,” she said. “I so wanted to go to that school. It was something that was only possible as a kid completely obsessed with acting.”

With over 20 years of experience, the seasoned actress still goes through grueling auditions when pilot season dawns in Los Angeles -- and she still grapples with difficulties.

“‘La La Land’ is no exaggeration,” Kim said, referring to the recent film on struggling performers. “There have been times when casting directors were talking loudly on the phone right outside the room where I was auditioning,” she said. “I didn’t know what to do.”

But always craving her next gig, Kim hopes to fly back to LA once promotions for “House of the Disappeared” wrap up. “That’s my plan, at least. I still have a lot of hunger for acting and good roles.”

Monday, April 10, 2017

DARK MATTER WAVES

Physics is speeding toward finding theoretical particles and answers to universal questions.

Black holes are the dense gravitational objects that capture to not let light out. Scientists have found the mysterious "god particle," and evidence of gravitational waves (disruptions of the space-time) near black holes. The missing piece is called dark matter, which theorists believe makes up most of the gravity element in the universe. How all three of these things interact with each other is still not understood.

When most people think of time, it is a linear concept. Seconds, minutes, hours, days, weeks, months, years . . .  a progression moving forward in an aging process.

When some scientists think of time, they think of it as a coordinate in space which could theoretically manipulated like folding origami paper. The sci-fi community knows this concept as "warp drive."

In order to conquer the vastness of space, physical propulsion will not work because the human life span will not allow deep space exploration. Brilliant minds insist there has to be another wave.

Tapping into the largest "resource" in space would help solve a propulsion question. If the universe is made up of mostly gravity. And if gravitational waves can be equated with waves on our oceans, it is possible that there may be deep space gravitational "currents" which can accelerate ships at great speeds across the galaxies.

Alien seed theorists believe that advanced humanoid races seeded the universe with proto-humans to allow them to evolve into civilizations. One could assume that enlightened elders would give their offspring the tools to solve complex problems - - - by applying known concepts and experiences to hypothetical problems. Therefore, the concepts of ships navigating on ocean currents can be an analogy to solve space travel. You just need to find comparable elements.

For if gravitational waves can be harnessed, then the concept of space time can be changed to artificially elongate human life spans. A human with an average life expectancy of 75 years could go through space time travel hundreds or thousands of years to experience something not possible from his Earth bound existence. Many theorists think that forward space time travel would be possible; but most think it is a one-way journey to the future.

If we look to the symbols in LOST, we can find some off-beat similarities to modern physics theories. The series "dark matter," was the mysterious black cloud of shifting matter. The Swan station's purpose of holding back a large electromagnetic charge from purple flashing the island can be viewed as a "wave" generator which shifts time and space of island inhabitants. The frozen donkey wheel was one such early generator as it took both Ben and Locke back in time and across the globe. And the island itself is symbolic of a black hole, so unique that it could not be viewed with the naked eye. It took an observation station and precise coordinates to find it.

Taken together, the island could have been a massive space-time travel experiment which may have been abandoned because of its inherit inability to be controlled by man.

Wednesday, April 5, 2017

BETWEEN SLEEP AND AWAKE

The little clue about being "awake," from something, still haunts theorists.

The debate focus is on whether the sideways world was real, paranormal, heavenly or an illusion.

Scientists are researching the mental condition which occurs just before a person wakes up from sleep. There is a distinct period where things can happen to a person: experience a paralysis nightmare or sleepwalk. The sleep paralysis occurs when your mind wakes up prior to your body. The sleepwalking occurs when your body wakes up before your mind.

History is littered with references to "demonic" sleep attacks. No one knew why people acted strangely. Since it was not normal, the explanation had to be it was paranormal. The content of hallucinations can often be thematically linked to the feeling of paralysis –  manifesting as visions of an intruder in the bed who is physically holding the sleeper down. Records of incidents attributable to sleep paralysis can actually be found throughout history, in different cultures,  dating back as far as 400 BC. Some blamed witchcraft and curses.

Sleep paralysis is when your limbs are frozen but your mind is dreaming about a terrible thing, for example, a monster attacking you. Your mind races its instincts to flee or fight back, but your body does not respond. That increases the fear one feels in the moment.

Science states that a person could be awake and been dreaming at the same time. Sleep disturbances include types of parasomnia,  the inability to move, these periods of wakeful paralysis are often accompanied with vivid multisensory hallucinations. Effectively, imagery from your dreams can actually intrude into your waking reality.

The precise physiological mechanisms that result in sleep paralysis are still not entirely understood. What is known is that, typically, when we dream, our actions are confined to our imagination. We all have a built-in safety mechanism, which you can think of as something like a circuit breaker; it effectively blocks your brain’s motor planning signals from becoming motor action signals. This mechanism prevents us from physically acting out the actions that we dream of making. Thus, when you’re being chased by a monster in a dream, you don’t actually rise up and charge into the bedroom wall, or evolutionarily-speaking, tumble out of your tree. However, our brains are highly complex systems, and, as such, are prone to the occasional glitch.

One example is sleepwalking, which occurs when the paralysis eases too early, while you’re still asleep. On the flip side, sometimes the paralysis lingers – even after you’ve awoken. This typically happens just on the threshold of sleep – either just as you’re waking up or just as you’re drifting off. You can be conscious, with your eyes open, but be completely unable to move your body. Again, this is a fairly common occurrence, but the experience can be understandably alarming.

Such problems may be a consequence of more general sleep disruption. Researchers have shown that sleep paralysis experiences can be induced in lab settings when subjects are repeatedly woken from deep sleep. Researchers believe that 50 percent of people will experience at least one episode in their lifetimes.
Why would a person's mind act in such a strange fashion? One theory is that sleeping might serve to ‘consolidate’ memories from our waking life. The brain is de-fragment its information just like a computer software program corrects disjointed stored files. 
In 2000, a team of scientists at Harvard Medical School reported that participants who played the video game Tetris would continually report seeing game-like imagery, the iconic falling blocks, just before falling asleep. Similar results have been obtained using other types of video games.  This evidence has been used to support the idea that sleeping might serve to ‘consolidate’ memories from our waking life - consolidation is term that refers to the process of reinforcing and strengthening newly created memories. Experiments have demonstrated that people who are given memory-based tasks will perform better if they’re given the opportunity to sleep after learning. It seems as though after we’ve been engaged in a learning task, our minds might be using sleep as a sort of rehearsal space to practice problems.

But the sleep disturbances occur when the normal sleep process (and its mental sorting process) goes out of whack.

There is an old saying that you should never wake up a sleepwalker. It would be too traumatic for them to wake away from their resting place. People have had actual conversations with sleepwalkers. The idea that a person can be living in two "different states," awake and asleep is part of the issue with the LOST mythology paradoxes.

Were the main characters always awake? They were rarely shown sleeping - - - or was that purposeful to mimic the projection of a dream state. Why were clues such as "Illusion" on the name of a boat so clear at major story points? Why were Egyptian symbols of the dead used so often?

It begs the question of whether the characters were in some sort of "in-between" state of existence: partially awake (which accesses their personality traits) and partially asleep (which accesses their memories, fears, desires, emotions, etc.). Science research is beginning to think that there is such a place in daily human life.

Thursday, March 30, 2017

COMPUTER FUSION

Several theories describe the possibility that LOST was merely a technological construct of digital ties in the brain or brains of the main characters. A neuro-network fused together to share dreams, memories, fears and nightmares. The island story was merely the expunged data of a wired community in a bizarre experiment.

These theories may not be that far fetched after all. Science is continuing to press computer technology to new limits. Currently, it is trying to be integrated more into every person's daily life. From powerful hand held smart phones to wearable technology (like fit bracelets), humans are being merged into data collectors.

Google's Director of Engineering, Ray Kurzweil, who has made 147 predictions since the 1990s and has a success rate of 86 per cent, stated recently in a Daily Mail (UK) article that within the next 12 years the human brain will be directly connected to computers.

Kurzweil says when we live in a cybernetic society we will have computers in our brains and machines will be smarter than human beings.  He claims this is already happening with technology - especially with our addiction to our phones - and says the next step is to wire this technology into our brains.

Technological singularity is when carbon and silicon-based intelligence will merge to form a single global consciousness. "By 2029, computers will have human-level intelligence," Kurzweil said in the  interview with SXSW.

He believes that implanting computers in our brains will improve us."We're going to get more neocortex, we're going to be funnier, we're going to be better at music. We're going to be sexier," he said. 

But once computers are integrated directly into a person's brain, people can be networked like machines. The fantasy world of Ghost in the Shell seems to be the premise of this scientific research.  People will have the option of swapping their internal organs with sophisticated machine parts. 

But this begs to ultimate question: would this end our humanity?

Saturday, March 25, 2017

CREATIVE SOLITUDE

Albert Einstein wrote, "The monotony and solitude of a quiet life stimulates the creative mind."